Finished up the "power" half so now I can actually build out the piece that opens the door and the door itself. I'm gonna' have to whip up some fast modeling to finish up.
Wednesday, February 27, 2013
Been building a bunch of parts and looking at a lot of jet engines, car engines, Japanese art and mr Paul Pepera's art and realized, I needed to adjust a lot of things so this would work and to match a newer more realistic style. Here's what I have so far. Still a lot more work to do but the knowledge I'm getting on my own and the advice I'm getting from my friends and peers has been nothing but helpful
Monday, February 25, 2013
So as I mentioned in my last post, I am working on a complicated door that has and extreme way of opening. so I have the block out and the shapes roughed out so now I'm looking into car engines and factories and factory equipment and building out a bunch of parts that I can kit bash together, while making it a functional piece of machinery. Here's what I have so far.
Friday, February 22, 2013
The Env is more or less done. There's some slight tweaks I'm going to do on it after I finish the next part. Its at a really good point and now I'm going to work on the main piece which is going to be the door and the door functions and then of course do a decent lighting pass on it so hopefully the door won't take longer than the week.
Wednesday, February 20, 2013
Monday, February 18, 2013
This week; along with my kit bash, I am making a beauty corner in the style of the first mission in Halo 4. If you've played it, some of the best art to hit games and its an awesome way to start a new adventure. I'm putting my own spin on in while trying to stay true to what is already there. So right now I have made a very rough block out to get the overall shapes I wanted and made a mock up of the lighting scheme I will have near the end with and I have added notes of some ideas I want to do. Obviously things will change but this is a great block out to work off of so I can get another awesome portfolio piece by the end of the week.
Saturday, February 16, 2013
So in my spare time I have been making a kit bash. If you don't know what exactly that is, it is a file of a bunch of small modular pieces that you can add to existing geometry or take a bunch of pieces, shove them together and make a bunch of different objects. I'm about 15 percent done with my kit bash. It's about 150 pieces deep but I'm trying to get around 1000 pieces in it and so far with what I have, I built another tileable tech panel. This panel took me about 30 - 45 minutes to put together with the pieces I had. Well, back to the building of pieces!
Friday, February 15, 2013
Shifting gears into what I want to work on. I wanted to do a study on UNSC pieces from Halo. One of the Leads, Derrick Hammond, originally made this for the first mission in the Halo 4 campaign. All of his artwork is extremely inspiring and I wanted to give it a whirl and see how certain pieces were built and see how fast of a workflow I could get while modeling this piece. If you look at the overall look this is a tillable piece with two halves so you can adjust as needed without the repeating looking obvious. This was done in about 6-7 hours
Thursday, February 14, 2013
So I finished up some last bits and got it all rendered out. Time to work on one more generator before the week is up.
Tuesday, February 12, 2013
This week, I'm building out a generator from the Armored Core series. I have a few art books on the game and its filled with TONS of great reference and break downs. So the first picture is mass out / building out detail pass I have so far. Also, I have been looking into purchasing some new render software. I have been and still am a big Mental Ray and Vray kind of guy but after talking with some friends and fellow artist I have been looking into "KeyShot" So far, pretty impressive. So here are some renders I pulled out of it as well. Please excuse the watermarks, I am running a legit trail version.
Also, to try a bigger scene I through in my project from 2 weeks ago and gave that a whirl as well. The generator and sci-fi piece took about 5 minutes to set up and about 2 minutes to render.
Saturday, February 9, 2013
Going to call this one done for the time. I'm really diggin' where it's at right now. Might come back to it later but its time to move on to a new project tomorrow. Here's what I have.
Friday, February 8, 2013
Modeling is more or less done, need to make a few adjustments, shouldn't take more than an hour or less. Doing some lighting and material tests. Going to hit this hard to finish it up so I can move onto something new in the next couple days.
Thursday, February 7, 2013
Monday, February 4, 2013
Friday, February 1, 2013
Okay, I added a few more bells and whistles and fixed up a couple parts. I'm calling it done for the time being so I can start moving onto a new piece.
Yes, its like the Jonathan Coulton albums. As long as time permits me I'm going to try and do a project every week to help improve my overall skill and speed. Lots of talent out there and as an artist in this very unstable industry its important to always be at the top of the trends and up to date with current techniques but without forgetting the old. So this week I recreated a piece from one of the best artists I've ever seen and had the pleasure to work with and that is David Lesperance. He originally did this as a speed test and I decided to do the same. Still a WIP but its coming along. I'm going to finish up a few more things, do a couple more renders then call it done so I can start something new next week.
My most recent professional work and my current employer. This has been the highest point of my career working at 343 Industries, its a dream come true and it can only go up so I'm very proud and honored to show some of the work I was able to do on one of the best selling games for the Xbox 360.
After bouncing contract to contract I got a long gig with one of my friends working on some Forensic Scenes. All of these were used in court and all are taken from information from the police, lawyers and reports.