Wanted to work on a Tank. Took a lot of influence from the Panzer Series of tanks. All modeling, lighting and rendering done in Modo except for the terrain which was done in Zbrush. Little post work in PS.
Tuesday, April 5, 2016
Havent been updating as much due to work being so hectic but this finally came out and I had to share. I was working with InCG magazine in Taiwan and they did an article about m and some of the work I and my team did for Halo 5. Its a huge honor to be dubbed a "Master Artist"
Tuesday, January 26, 2016
Warzone map "Urban" for January Halo 5 DLC Infinity's Armory. I was map lead for this level. Taking what I and my team learned from Battle of Noctus we took that pushed it further for Urban with giving more pit battle areas, more adjustments to the areas as well as transform this into a night map. I created the newer monolithic building that towers over the level as well as some organic modeling, some rock placements, texturing, shader work and level art through out the map. Additional modeling, texturing, shader work and level placement done by Chris Edwards, Adrian Campos (organics), Mike Murrill, Denis Osmanbegovic, Mark Nicolino and John Flath (rock models) Design by Adrian Bedoya and Evan Sforza. Lighting by Kevin Daziel
Wednesday, December 16, 2015
Hey Y'all another update. With this DLC drop i contributed to both maps. I was Art Lead and main artist for the Battle of Noctus and was the main organics artist for Overgrown. Lots of fun and learned a lot from the exp. Thanks for stopping by!