Warzone map "Urban" for January Halo 5 DLC Infinity's Armory. I was map lead for this level. Taking what I and my team learned from Battle of Noctus we took that pushed it further for Urban with giving more pit battle areas, more adjustments to the areas as well as transform this into a night map. I created the newer monolithic building that towers over the level as well as some organic modeling, some rock placements, texturing, shader work and level art through out the map. Additional modeling, texturing, shader work and level placement done by Chris Edwards, Adrian Campos (organics), Mike Murrill, Denis Osmanbegovic, Mark Nicolino and John Flath (rock models) Design by Adrian Bedoya and Evan Sforza. Lighting by Kevin Daziel
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