Finally had some time to get back on this beast. Here are some more pieces I'm building for the scene.
Sunday, July 7, 2013
Monday, June 24, 2013
Slight Delay
Sorry for the lack of updates, been busy writing for a magazine on a making of for one of my pieces. I never realized how hard and how man drafts you have to do. So I will be back making more art for you to look at soon. Thank you for checking in and for your patience.
Wednesday, June 19, 2013
Thing a Week Project 12 Part 02: Natural Selection Power Supply
Been working on a bunch of parts I can kit bash together for the main power part in the back area (the main hero piece). I have a lot more things to build but here's a render of what I currently have piece wise.
Monday, June 17, 2013
Thing a Week Project 12 Part 01: Natural Selection Power Supply
back again with a new project. Work has been intense and has really been picking up since we have been announced; it was Halo for the Xbox One, so I'm trying to make a couple big scenes before we the reality of intense work weeks and crunch time come up the corner. So right now I started blocking out a new scene inspired by Borderlands 2 Natural Selection Annex. I loved the overall feel of it so I took some elements of it by then decided to make it sort of a power generating station that is taking from earth's natural energy. So mixing some borderlands with some sci-fi and trying to add some elements I've been looking at such has jet engines and submarines and mixing it into a big old pile of awesome. Here are the block in shots.
Wednesday, June 5, 2013
Published
Howdy everyone!
It's been over a month. Sorry for the lack of updates, work has been intense and lots of cool things are coming down the line and some big news will be coming to E3. Also I have been catching up with games and burying myself in art books, art tutorials and art techniques. So after a few more personal matters to attend to I will be coming back with a new piece that I'm very excited to start working on.
Also I have been very lucky and happy to announce that I have hit one of my career goals and that is to be featured in a 3D Magazine. I am honored to be shown in this months 3D Creative magazine from the UK. I have attached the picture for you all to take a look at. Also I have rebuilt my actual website that I send up to clients and studios. (www.timdiaz3d.com) Give that a look as well. Once again thank you for checking back to my blog and sorry for the lack of updates but I will have new things to show soon!
It's been over a month. Sorry for the lack of updates, work has been intense and lots of cool things are coming down the line and some big news will be coming to E3. Also I have been catching up with games and burying myself in art books, art tutorials and art techniques. So after a few more personal matters to attend to I will be coming back with a new piece that I'm very excited to start working on.
Also I have been very lucky and happy to announce that I have hit one of my career goals and that is to be featured in a 3D Magazine. I am honored to be shown in this months 3D Creative magazine from the UK. I have attached the picture for you all to take a look at. Also I have rebuilt my actual website that I send up to clients and studios. (www.timdiaz3d.com) Give that a look as well. Once again thank you for checking back to my blog and sorry for the lack of updates but I will have new things to show soon!
Here is the cover!
and take a look at that sweet turbine!
Sunday, April 28, 2013
Thing a Week Project 11 Part 05: The Machine Room
Got some great advice from a lot of my friends/co-workers and thank you all for checking out my stuff and sending me your thoughts and ideas. No lies, I'm glad you all are trying to get me to up my game more and more. Anyway so I put in as many suggestions as I could but time was against me like always so I got it to a great stopping point and send it into KeyShot for some awesome render passes then sent it into photoshop to comp it together and add some slight post and color correction.
A few things I updated, I fixed the wiring, removed some odd looking pieces, added subtle normals to my textures and made sculpted some areas to get just that much more detail.
It's time to move on for now; like always, I like where its at at the moment and maybe one day I'll return but here's what I have. Thanks for checking it out.
A few things I updated, I fixed the wiring, removed some odd looking pieces, added subtle normals to my textures and made sculpted some areas to get just that much more detail.
It's time to move on for now; like always, I like where its at at the moment and maybe one day I'll return but here's what I have. Thanks for checking it out.
Wednesday, April 24, 2013
Thing a Week Project 11 Part 04: The Machine Room
So the modeling is more or less done, there's just a few things I want to address and a couple pieces; mostly the floor, I want to throw in Zbrush to give it that extra push. After that I can start my texturing pass and then render it up for the last bits of pretty. Here's a sum up of work for tonight.
As I mentioned I more or less got the modeling done but when I was "finished" I rendered it out in 3ds Max and stared at this shot for about 6 minutes.
I hated it. The walls weren't there, I wanted something with more flair but also not too taxing so this scene wouldn't become a noisy mess. That's the worse when its so busy its just hard to focus but then I remembered some stuff I modeled from a couple months ago.
I placed them in and saw it was still a little eh so I modeled up a few things and got this
So with that I have a better view of whats going on with shaders. So now; like I mentioned, just have to remodel and adjust a few things, get some real textures on it and work on final renders. Hoping to have something cool to show tomorrow or Friday. Like always thanks agin to any who check out my blog!
As I mentioned I more or less got the modeling done but when I was "finished" I rendered it out in 3ds Max and stared at this shot for about 6 minutes.
I placed them in and saw it was still a little eh so I modeled up a few things and got this
I added some breaks into the walls and added more fidelity to the panels and pipes and I really started loving this scene. So I through it in Keyshot 4 for some quick higher res passes and made this.
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